Description
App Information OpenGL ES 3.0 benchmark
- App NameOpenGL ES 3.0 benchmark
- Package Namecom.Maniac.UBenchEnhanced
- UpdatedOctober 30, 2013
- File Size39M
- Requires AndroidAndroid 4.2 and up
- Version1.1.1
- DeveloperManiac Software
- Installs10,000 - 50,000
- PriceFree
- CategoryLibraries & Demo
- Developer
- Google Play Link
OpenGL ES 3.0 benchmark Version History
Select OpenGL ES 3.0 benchmark Version :-
OpenGL ES 3.0 benchmark 1.1.1 APK File
Publish Date: 2017 /5/11Requires Android: Android 4.2+ (Jelly Bean, API: 17)File Size: 39.2 MBTested on: Android 4.2 (Jelly Bean, API: 17)File Sha1: c6a228c1a05341cc25e4d926451624e57936c3f7 -
OpenGL ES 3.0 benchmark 1.1.1 APK File
Publish Date: 2017 /3/24Requires Android: Android 4.2+ (Jelly Bean, API: 17)File Size: 39.2 MBTested on: Android 4.2 (Jelly Bean, API: 17)File Sha1: c6a228c1a05341cc25e4d926451624e57936c3f7 -
OpenGL ES 3.0 benchmark 1.1.1 APK File
Publish Date: 2016 /12/27Requires Android: Android 4.2+ (Jelly Bean, API: 17)File Size: 39.2 MBTested on: Android 4.2 (Jelly Bean, API: 17)File Sha1: c6a228c1a05341cc25e4d926451624e57936c3f7
Maniac Software Show More...
OpenGL ES 3.0 benchmark 1.1.1 APK
*CHECK OUT OpenGL ES 2.0 version of thisbenchmark here:https://play.google.com/store/apps/details?id=com.Maniac.UnityBenchmarkTest your device on outer limits! Test and compare score with otherdevices.Features: Based on Unity Engine (Used in Shadowgun game)Based on ''RobotLab'' Unity sceneSupport for Nexus 4, Nexus 10 and also new Nexus 7Nice graphics (Shadows,Bump-Maps,ReflectiveFX,SpecularFX,Particlesand more...)How you can compare your device with others? Check out up rightcorner, there is FPS meter :)After all you can post your result to others here: http://maniacproject.webs.com/apps/forums/show/14599082-unity-benchmark-resultsAlso checkout my Facebook page: https://www.facebook.com/pages/Maniac-Games/381640071944826In this enhanced version I added Lens Flares, Textures with higherresolution and dynamic shadows.*Note: This version of app is only for OpenGL ES 3.0 devices withAndroid 4.3 (Nexus 7 2012 is not supported)
Next Mark - NEXT-GEN benchmark 1.1.1 APK
Test your Android device with Next Mark HD andcompare your score with others. It is NEXT-GEN benchmark, so youcan have low FPS.My new benchmark offers:-OpenGL ES 3.0*-amazing reflections-textures in high resolution.*-a lot of light sources-animationsHow to compare: Just wait to the end of camera animation, therewill be your score in avarage FPSs.Recommended device specs:-HD display-2 core CPU-512MB RAM-GPU with OpenGL ES 2.0 support*when available
HD benchmark 1.0.2 APK
*CHECK OUT OpenGL ES 3.0 version ofthisbenchmarkhere:https://play.google.com/store/apps/details?id=com.Maniac.UBenchEnhancedTest your device on outer limits! Test and compare score withotherdevices.Features: Based on Unity Engine (Used in Shadowgun game)Based on ''RobotLab'' Unity sceneSupport for a lot devices (Android 2.2 and up)Nice graphics(Shadows,Bump-Maps,ReflectiveFX,SpucalarFX,Particlesandmore...)After all you can post your result to othershere:http://maniacproject.webs.com/apps/forums/show/14599082-unity-benchmark-resultsAlso checkout my Facebookpage:https://www.facebook.com/pages/Maniac-Games/381640071944826
XBenchmark - Next Mark 2.0 1.0 APK
Test you mobile device on outer limits!Thisbenchmark will test CPU and GPU of you device.This app also introduces new "Free Move" mode, so you canexploreenviroment of sci-fi space station!Technologies:-Depth of Field-Bloom-Lens Flares-Glow-Motion Blur-Hi-Res Textures-High pixel light count-High polygon countCaution: This test could warm up your device!
Boing - Logic Game 1.0.8 APK
Nice looking logic game. You are have aballwhich you must take to finish (green doors)Features: 8 Levels (more coming soon in updates)Nice graphics (Dynamic Shadows, hi-res textures)Real physicsTeleporters and boostersJoystick/Touchpad controlsGame should work on all smartphones with at least 256MB ramandarmv7 processor, but UI elements can be too big onHVGAdevices.Game is free and does NOT contain any advertisement
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OpenGL ES 2.0 Demo 1.23 APK
IMPORTANT: Since version 1.2, this app finallyworks on Samsung and Motorola devices. If you are a developerplease take a look below to the comment for developers just in casethe information could be in handy for you as well. THANKS EVERYONEfor the reports.---------------------------Demo that shows some cool effects that can be achieved thanks tothe programmable OpenGL ES 2.0 GPU pipeline, such as normal mappedspecular animated lighting, real time refractions and imagepostprocess.If you like the effects and would like to play a game that usesthem, please try the game "AQUA SLASH GL DEMO" for free.To move the light source, touch the screen with one finger tothe desired position.To change the background image, while touching the screen withone finger (therefore moving the light) touch with another one onthe left side of the screen.To change the postprocess effect, do the same but touch with thesecond finger on the right side of the screen instead of theleft.This demo requires Android 2.2 or higher.INFO FOR DEVELOPERS: For some reason, samsung and motorolaopengl driver does not allow the creation of FrameBufferObjectswith color attachments of dimensions non power of 2. All the openglcalls do not generate any error and the FrameBufferObject status isok, but then nothing gets written to the offscreen buffer if widthand/or heigth is not power of 2. On HTC, LG, Toshiba and Delldevices this works well and any dimension can be used.Since this app uses offscreen rendering for the postprocesseffects, this is why it did not work with samsung and motoroladevices before version 1.2.Despite the somewhat unfair 1 star ratings of angry samsung andmotorola users because of this issue, thanks everyone for thereports.Special thanks to my sister Silvia and my friend "El Iberico"for sharing with me their Galaxy S smartphones that allowed me todebug the app and find out what the problem was.To Harism: Thanks for your comments and yes, the problem isdirectly related to the off screen render target resolution.There is not any copy of textures at any time. The first passwhere the water effect is rendered is the one that uses the offscreen buffer (with less resolution for performance reasons) andlater, that render target is directly binded as an input texture tothe final pass where the other effect is rendered (pixelizationetc) to full resolution.
NenaMark2 2.4 APK
NenaMark2 is an OpenGL|ES 2.0 benchmark for high-end mobiledevices, continuing where the popular NenaMark1 left off with moreadvanced graphical effects and higher resolution graphics.Unlike many other benchmarks, NenaMark measures performanceusing realistic scenes that could be taken from a typical game andpresents the result in frames per second, i.e. providing anintuitive performance number that can be used for realisticcomparisons between different devices.Benchmark results from a wide variety of devices are availableon the NenaMark site (http://nena.se/nenamark).Effects:- Skeletal Animation (bones matrix animation), trees.- Morph Target Animation (blend vertex sets), sun flowers alonghouse wall.- Bump Mapping (using normal map), stone walls on house.- Water (reflections, normal animation, fresnel effect), thelake.- Cloud System (advanced particle system), clouds.- Cube Map Reflections (w/ dynamic cube map generation), windows onhouse.- Smoke (advanced particle system), smoke from chimney.- Shadow Mapping (dynamic shadow mapping), terrain.- Texture Channel Animation, sparkling sun.- Smooth Gradient Animation, sky hemisphere.- Dynamic lighting (per vertex diffuse lighting), entirescene.- Lens flare, lens flare from sun at low altitude.For more information, visit: http://nena.se/nenamark
NenaMark1 1.8 APK
NenaMark is a benchmark/demo of OpenGL ES 2.0,using programmable shaders for graphical effects such asreflections, dynamic shadows, parametric surfaces, particles anddifferent light models to push the GPU to its limits.Enjoy!Note that high-end devices are better served by NenaMark2 asthey tend to hit the framerate limit (~60 fps) with NenaMark1.
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Telerik Examples 2016.3.1222 APK
"UI for Android" is a set of nativeUIcontrolsthat assist in building Android applicationsfaster.For more information, pleasevisit:http://www.telerik.com/android-uiControls & Features includedListView- Group, Sort, Filter- Load on demand- Pull to refresh- Selection- Deck of Cards layout- Slide layout- Swipe to execute- Item reordering- Linear, Grid and StaggeredGrid layout strategies- The Telerik ListView is based on the Android RecyclerViewsoUIvitualization is provided out-of-the-boxChartView- Series- Line- Spline- Area- SplineArea- Bar- RangeBar- Pie- Donut- Financial (OHLC, Candlestick)- Scatter- Bubble- Axes- Categorical- DateTimeCategorical- DateTimeContinuous- Linear- Logarithmic- Plotting multiple axes on a single chart- Behaviors- Pan & Zoom- Trackball- Tooltip- Selection- Miscellaneous features- Palettes - set of predefined styles for each chart type- Annotations - visual elements for highlighting areas ontheplot.Can be used as comments or as markers for specific valuesontheplot.- Labels - both for series and axes- LegendDataForm- Default and Custom editors- Validation- Read-Only mode- Different commit modesCalendarView- Can display events from the device's calendar- Week, Month & Year view- Single, Multiple & Range selection- Customizable cells- Different events display modesSideDrawer (NavigationDrawer)- Predefined open/close animations- Can be opened from all edges of the screen- Customizable fade layer- Customizable drawer sizeGauge- The Gauge control stretches the data visualizationcapabilitiesofyour app, allowing you to present numeric values overacircularscale. The Gauge is a great way to illustrate themagnitudeof avalue in a given range of upper and lower bounds. Thisvaluecouldbe speed, distance, temperature or progress ofaprocess. AutoCompleteTextView- With AutoCompleteTextView implemented in your appyourend-userscan type faster. The control gives them suggestions,basedon thecharacters they’ve already typed. This is usefulinvarioussituations such as choosing from a list of airports oralist ofknown recipients. It features:- Different completion modes: Append, Suggest orSuggestAppend- Different filter modes: StartsWith, Contains- Multiple selection of items with Tokens- Null-text- Text highlightData Source- A non-UI adapter that offers an easy way to sort, groupandfilterin-memory data. Used internally by the ListView.- The DataSource is most useful when used as a "data hub"wheredatais obtained, reshaped and sent to a view tobedisplayed.AppFeedback- A component that exposes an easy way to gather feedbackfromyourapplication users. The AppFeedback control is integratedwiththeTelerik Platform and provides a convenient way to managetheuserfeedback.ScrollView- A control based on the native Android ScrollViewthatprovidessimultaneous horizontal and vertical scrolling.New examples are added regularly. The application's sourcecodeisavailableonGitHub:https://github.com/telerik/Android-samples/tree/master/Telerik-Examples