Description
App Information OpenGL ES 2.0 Demos
- App NameOpenGL ES 2.0 Demos
- Package Namefi.harism.effects
- UpdatedApril 9, 2013
- File Size45k
- Requires AndroidAndroid 4.0.3 and up
- Version1.5
- DeveloperHarism
- Installs1,000 - 5,000
- PriceFree
- CategoryLibraries & Demo
- Developer
- Google Play Link
OpenGL ES 2.0 Demos Version History
Select OpenGL ES 2.0 Demos Version :-
OpenGL ES 2.0 Demos 1.5 APK File
Publish Date: 2017 /6/14Requires Android: Android 4.0.3+ (Ice Cream Sandwich, API: 15)File Size: 45.1 kBTested on: Android 4.2 (Jelly Bean, API: 17)File Sha1: 3bb52dcfd1b9414388fd7a2e80fdd32600aa05b4
Harism Show More...
Yin Yang Live Wallpaper 1.6 APK
Yin Yang symbol, OpenGL ES 2.0 GLSL based,live wallpaper for Android powered devices. Idea for this wallpaperwas to introduce as small as possible installation package withoutlosing many of the requirements live wallpapers do have. Also thiswallpaper shouldn't consume too much battery as scene is renderedonly when there's movement on the screen. Not to forget renderingitself is rather light operation as itself too.Symbol is somewhat elastic as it responds to touch events on thescreen. May be a bit shabby effect but added it in hopes it gavesome additional value for this tiny Yin Yang wallpaper application.There simply isn't too much you can do within less than 10k sizelimit goal I put to myself.For technical ones; you can find full source code for thisapplication by following home page found here.Keywords: Yin Yang Taijitu 阴阳 太极图 陰陽 太極圖
AnndBlur² 1.0.3 APK
A brief test application for implementingbackground blur effect for Android using android.support.v8RenderScript support library. Or Glass Effect in iOS7 terminology.Application isn't fully optimised but may give some ideas how toimprove the implementation. Namely, one might want to reduceunnecessary blur draw calls in case nothing has changed in the viewbackground. Also DrawerLayout causes some headache when it drawsit's left/right child views :(You can find full source code on GitHub for furtherinspection:http://github.com/harism/android_anndblurThank yous:- Stack Blur Algorithm by Mario Klingemann <[email protected]>- Background image Nicolas Pomepuy https://github.com/PomepuyN/BlurEffectForAndroidDesign- Application icon by someone on the Internet
SmalltownBoy 1.0.1 APK
Simple demo application for thefade/blureffect, similar, and highly inspired by one found onJimmySomerville music video on YouTube. Application name, SmalltownBoy,is taken from the song too and it really doesn't offer muchmorethan showcase the effect and give clickable YouTube link to forthepreviously mentioned video.Hopefully many find the source code more interesting thanthedemo application as itself - and full source code can befoundat;http://github.com/harism/android_smalltown_boy
Stripes Live Wallpaper 1.0 APK
Stripes, OpenGL ES 2.0 based, live wallpaperfor Android powered devices. Stripes is a sunny colored tiny tinywallpaper utilizing OpenGL ES 2.0 GLSL shaders only. There reallyisn't much you can fit into 10kB installation package.For technical ones; full source code is licensed under Apache2.0 license and can be found by following my home page here.
Cubism 2.0 APK
This OpenGL ES 3.0 demo applicationwashammered together whilst playing around with shadow/depthcubemaps. It's known to be rather processor hungry because therearequite big amount of polygons for mobile devices renderedeveryframe - and they need to be rendered 7 times per frame.In addition to shadows a bloom filter and somefew-lines-of-codeeye candy was added before releasing thisapplication here on PlayMarket. For technical ones; you can findfull source code byfollowing my homepage here.Music is made by Joob and it's being licensedunderCreative Commons 3.0. You can find this song and moreof hiswork on joobkicksnare @ soundcloud.
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OpenGL ES 2.0 Demo 1.23 APK
IMPORTANT: Since version 1.2, this app finallyworks on Samsung and Motorola devices. If you are a developerplease take a look below to the comment for developers just in casethe information could be in handy for you as well. THANKS EVERYONEfor the reports.---------------------------Demo that shows some cool effects that can be achieved thanks tothe programmable OpenGL ES 2.0 GPU pipeline, such as normal mappedspecular animated lighting, real time refractions and imagepostprocess.If you like the effects and would like to play a game that usesthem, please try the game "AQUA SLASH GL DEMO" for free.To move the light source, touch the screen with one finger tothe desired position.To change the background image, while touching the screen withone finger (therefore moving the light) touch with another one onthe left side of the screen.To change the postprocess effect, do the same but touch with thesecond finger on the right side of the screen instead of theleft.This demo requires Android 2.2 or higher.INFO FOR DEVELOPERS: For some reason, samsung and motorolaopengl driver does not allow the creation of FrameBufferObjectswith color attachments of dimensions non power of 2. All the openglcalls do not generate any error and the FrameBufferObject status isok, but then nothing gets written to the offscreen buffer if widthand/or heigth is not power of 2. On HTC, LG, Toshiba and Delldevices this works well and any dimension can be used.Since this app uses offscreen rendering for the postprocesseffects, this is why it did not work with samsung and motoroladevices before version 1.2.Despite the somewhat unfair 1 star ratings of angry samsung andmotorola users because of this issue, thanks everyone for thereports.Special thanks to my sister Silvia and my friend "El Iberico"for sharing with me their Galaxy S smartphones that allowed me todebug the app and find out what the problem was.To Harism: Thanks for your comments and yes, the problem isdirectly related to the off screen render target resolution.There is not any copy of textures at any time. The first passwhere the water effect is rendered is the one that uses the offscreen buffer (with less resolution for performance reasons) andlater, that render target is directly binded as an input texture tothe final pass where the other effect is rendered (pixelizationetc) to full resolution.
NenaMark1 1.8 APK
NenaMark is a benchmark/demo of OpenGL ES 2.0,using programmable shaders for graphical effects such asreflections, dynamic shadows, parametric surfaces, particles anddifferent light models to push the GPU to its limits.Enjoy!Note that high-end devices are better served by NenaMark2 asthey tend to hit the framerate limit (~60 fps) with NenaMark1.
Kivy Launcher 1.9.1.1 APK
Note: this version is a test version that allow quick and dirtytestof your android applications. Do not use in production! Thisis ageneric launcher of Kivy application. Check documentation toinstallexamples:http://kivy.org/docs/installation/installation-android.html#installation-of-examples!!uninstall previous version before !! You need a Android withGPUsupport, minimum OpenGL ES 2.0 / Android 2.2 Kivy launcher isinversion. Check http://kivy.org/ for more information abouttheusage of this launcher. This is not an application forend-users.
Gears 20180602 APK
Gears for Android is a heavily modified port of the famous "gears"demo to Android. The Gears demo is an open source project intendedto help developers learn how to create OpenGL ES programs onAndroid. The Gears demo was originally written by Brian Paul aspart of the Mesa3D project. My implementation includes variationsfor Java/OpenGL ES 1.x, Java/C/OpenGL ES 1.x and Java/C/OpenGL ES2.0. I have also added several features not found in the originalimplementation including touch screen support, VBOs and anon-screen FPS counter. The FPS (frames-per-second) counter is oftenused as a benchmark metric for graphics programs. On Android theframe rate is limited by v-sync (typically 60 FPS) which is thefastest rate that a display can refresh the screen. Since Gears iscapable of rendering much faster than v-sync on most devices itprovides limited benchmarking value.
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Telerik Examples 2016.3.1222 APK
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