1.0 / January 3, 2015
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Description

THE CLUB OF DESIGNERS OFEXPERIENCES(GAMIFICACION.CLUB)

It's okay to always do the same in our learning processes,theworld needs you, you have to begin to capture the attention ofyourstudents @ sy them live a learning experience while discoveringnewcontent. In this blog I will share examples, tools and tipsforusing gamification, game design, design thinking andnewtechnologies to help you improve your learning process. Enjoytheadventure ...

// GAMIFICACION.CLUB GAMIFICATIONTHINKING

What is Gamification Thinking?

Gamification or its translation into Spanish Gamification istheuse of mechanical, contexts and components used in gamesnorecreational environments so that this becomes memorable,enhancemotivation, effort, loyalty and many other values.

For his part, Design Thinking is a methodology that focusesonsolving problems from the point of view of the end userandrequires creative solutions taking into account user needs,contextand situation.

Thinking Gamification is the use of these twomethodologiesapplied to creating learning processes designeducationalexperiences.

Recent research has shown that people learn only what youlove(Francisco Mora). Therefore the educational world has tostartthinking differently.

Teachers should forget the bulimic education (Mariaperhaps)where a series of content dump them on a sheet of exam andthenforget them are learned.

Things have changed teachers Revolution, designersexperiences,should focus their efforts on creating memorableexperiences oflearning.

We must leave that to everyone we like to learn, but it shouldbefun. And something funny from psychology has studied the thingswelike and motivate us.

We on our board Gamification Thinking you define triggerstheattention that allow you to capture the interest ofstudents,motivating and mechanics that will help you create acommitment tothe student with the experience you've created. Andfinally playcomponents that make your experience into a magicalcircle asoccurs in games and then the fact learn a wholememorableadventure.

In addition to that you begin to apply thismethodologycompartiemos you an e-Book where we explain step by stephow toadapt your content when you have already completed theboardGamification Thinking.

Gamification board Thinking

The board Thinking Gamification is a tool that helps allteachersto structure experience design.

It is divided into seven sections that must be completed sothatthe strategy is complete.

Then I define each:

experience:
objectives:
  triggers
behaviors:
 
With these 4 sections you have a context of what you want todesignyour experience, have you focused on your student, youknowsomething more than that and you have begun to design afocusedtheir preference experience, you know the goals you wanttoachieve, you've raised triggers with which capture the attentionofstudents and decided the behaviors that will focustheexperience.

Now it's time to start building values will feel yourstudents,such as going to motivate to commit and components youwill useyour experience to make it more attractive games.

motivators:
mechanical:
Components of play:

JOIN THE CLUB OF DESIGNERS IN GAMIFICACION.CLUB


Are you GAME give you the latest articles from Gamification
1. Badgeville
2. Gamification, and
3. Bunchball
all at one place ... Now make your life and work With Theseexcitingideas. Gamify your life.

App Information Gamification on education

  • App Name
    Gamification on education
  • Package Name
    com.ludiko
  • Updated
    January 3, 2015
  • File Size
    Undefined
  • Requires Android
    Android 2.3 and up
  • Version
    1.0
  • Developer
    Ludiko: Gamification for Education
  • Installs
    1,000 - 5,000
  • Price
    Free
  • Category
    Education
  • Developer
  • Google Play Link

Ludiko: Gamification for Education Show More...

Gamification on education 1.0 APK
THE CLUB OF DESIGNERS OFEXPERIENCES(GAMIFICACION.CLUB)It's okay to always do the same in our learning processes,theworld needs you, you have to begin to capture the attention ofyourstudents @ sy them live a learning experience while discoveringnewcontent. In this blog I will share examples, tools and tipsforusing gamification, game design, design thinking andnewtechnologies to help you improve your learning process. Enjoytheadventure ...// GAMIFICACION.CLUB GAMIFICATIONTHINKINGWhat is Gamification Thinking?Gamification or its translation into Spanish Gamification istheuse of mechanical, contexts and components used in gamesnorecreational environments so that this becomes memorable,enhancemotivation, effort, loyalty and many other values.For his part, Design Thinking is a methodology that focusesonsolving problems from the point of view of the end userandrequires creative solutions taking into account user needs,contextand situation.Thinking Gamification is the use of these twomethodologiesapplied to creating learning processes designeducationalexperiences.Recent research has shown that people learn only what youlove(Francisco Mora). Therefore the educational world has tostartthinking differently.Teachers should forget the bulimic education (Mariaperhaps)where a series of content dump them on a sheet of exam andthenforget them are learned.Things have changed teachers Revolution, designersexperiences,should focus their efforts on creating memorableexperiences oflearning.We must leave that to everyone we like to learn, but it shouldbefun. And something funny from psychology has studied the thingswelike and motivate us.We on our board Gamification Thinking you define triggerstheattention that allow you to capture the interest ofstudents,motivating and mechanics that will help you create acommitment tothe student with the experience you've created. Andfinally playcomponents that make your experience into a magicalcircle asoccurs in games and then the fact learn a wholememorableadventure.In addition to that you begin to apply thismethodologycompartiemos you an e-Book where we explain step by stephow toadapt your content when you have already completed theboardGamification Thinking.Gamification board ThinkingThe board Thinking Gamification is a tool that helps allteachersto structure experience design.It is divided into seven sections that must be completed sothatthe strategy is complete.Then I define each:experience:objectives:  triggersbehaviors: With these 4 sections you have a context of what you want todesignyour experience, have you focused on your student, youknowsomething more than that and you have begun to design afocusedtheir preference experience, you know the goals you wanttoachieve, you've raised triggers with which capture the attentionofstudents and decided the behaviors that will focustheexperience.Now it's time to start building values will feel yourstudents,such as going to motivate to commit and components youwill useyour experience to make it more attractive games.motivators:mechanical:Components of play:JOIN THE CLUB OF DESIGNERS IN GAMIFICACION.CLUBAre you GAME give you the latest articles from Gamification1. Badgeville2. Gamification, and3. Bunchballall at one place ... Now make your life and work With Theseexcitingideas. Gamify your life.