infinut Apps

infinut Math Kindergarten 3.0
infinut
FREE! No Ads. No Purchase. Math Games Teach Concepts.
Kindergarten Math for School 1.2
infinut
Kindergarten Math School integrates with GSuite for Education (GSfE) and Google Classroom. GSfE accounts areonly available to teachers and students through their school. Touse Kindergarten Math using a regular gmail login account, pleasedownload 'Kindergarten Math Home' fromhttps://play.google.com/store/apps/details?id=com.infinut.kindergarten.math.homeKindergarten Math School consists of 30 lessons covering the fullkindergarten math curriculum. It is supplemental math curriculumfor students. Kindergarten Math School teaches math concepts usingtouch manipulatives that are proven to improve comprehension. In aresearch study at a school, playing Kindergarten Math Schoolresulted in a large improvement in students test scores, especiallyfor difficult to learn topics such as subtraction and placevalues.Teachers, keep track of your student's progress with easy to readreports. Assign specific lessons to the whole class or individualstudents. Login with your teacher account to try out any exercise.To setup Kindergarten Math School:1. Define a course in Google Classroom.2. Invite all your students to join the course.3. Select this course when you launch Kindergarten MathSchool.Kindergarten Math School is available for a yearly subscriptionthrough the school. First Grade math content will be added in March2017 on the same subscription. 3 Lessons with a total of 60exercises are available for free for teachers to try. To obtain afull teacher trial license, contact [email protected] Kindergarten Math School today and see your students playto succeed.
infinut Math 1st Grade 3.0
infinut
FREE! No Ads. No Purchase. Understand and Enjoy Math.
infinut Math 2nd Grade 3.0
infinut
Built by an engineer mom to help her daughters understand andenjoymath, infinut Math 2nd Grade provides 50 lessons with1000interactive game-based exercises that teach math concepts tokids.infinut Math lessons gradually increase in difficulty andarealigned to Common Core Math. Manipulatives are simulated onthetouch-screen, to connect math to everyday things.Step-by-stepaudio and visual feedback is integrated into everygame, to gentlyguide kids learning. Parents and teachers say: “Kidsliterally begto play”. Our pilot research showed more than a year’sgain inlearning (Cohen’s d:1.24, p<.001) in just 3 months.Features: 1.Create individual student profiles to track each kids’progressseparately. No purchases are allowed from a studentprofile. 2.Play lessons in increasing order of difficulty or assignlessonsout of order. 3. Set a pin for safe-play for kids. The pinpreventskids from switching back to the profiles screen. 2nd GradeMathLessons: 1. Add Single Digits 2. Commutative + up to 20 3.Doublesto Add up to 20 4. Equivalent Equations (+) 5. Mental Add upto 20(a) 6. Mental Add up to 20 (b) 7. Subtract up to 20 (a) 8.Subtractup to 20 (b) 9. Doubles to Subtract 10. Equations up to 20(+) 11.Mental (-) up to 20 (a) 12. Mental (-) up to 20 (b) 13.EquivalentEquations (-) 14. Mental (-) up to 20 (c) 15. Mental (-)up to 20(d) 16. Equations up to 20 (-) 17. Add or Sub up to 20 18.Numbersup to 1000 19. Add Tens and Ones 20. Compose 10 to Add (a)21. SkipCount by 100 22. Subtract Ones up to 100 23. Subtract Tensand Ones24. Decompose 10 to Sub (a) 25. Skip Count by 10 26.Multi-op Addup to 100 27. Multi-op Sub up to 100 28. Skip Count by5 29. Add orSub up to 100 30. Place Values up to 1000 31. Add 100s,10s and 1s32. Compose 10 to Add (b) 33. Compose 100 to Add 34.Greater orLess (a) 35. Sub 100s, 10s and 1s 36. Decompose 10 to Sub(b) 37.Decompose 100 to Sub 38. Greater or Less (b) 39. Add or Subup to1000 40. Skip Count by 2 41. Multiply up to 3X3 42. Multiplyup to5X5 43. Money 44. Add or Sub Money 45. Time 46. HorizontalGraphs47. Vertical Graphs 48. 2D and 3D Shapes 49. Fractions 50.Logic