KidPositive Apps

TellMeWhoIAm Science Leaders 3.3
KidPositive
***Based on the award-winning movie and developing TV series "TellMe Who I Am" on www.kidpositive.tv*** A fun, challenging game thatintroduces players to scientists, inventors, engineers andphysicians. Quickly match the faces and names of 30 "scienceleaders" with their historic accomplishments and see if your scoreplaces you on the Top 10 Leaderboard. FEATURES Challenge yourknowledge, memory and quick response skills! Entire family willenjoy playing, learning and competing for best score...best forAges 9+. Younger children can play with parents...learning to matchfaces with names they hear. Parents and teachers...play the gamefirst and learn the answers then play with your children orstudents. Clock countdown keeps game fast paced and energized. Hasconvenient pause button. Automatically updated with new leaders sogame stays fresh and challenging. Submit your own recommendationsfor new leaders to add to the game. Great as an extra-curricularhome assignment or in-class learning competition. Give as anassignment and require students to share their scores by takingscreenshot and sending text or email or sharing in a private group.You can also share game scores on Facebook directly from the app ifyou want to publicly share or compare with others. Look for newlevels to be continually added! OBJECTIVE The ultimate objective ofthe game is to reach the maximum score of 160 and get listed on theTop 10 Leaderboard. Players win the most points by answeringcorrectly as quickly as possible. You must first achieve at least75 combined points on the first 5 levels in order to advance toBonus Level 6, which is locked. CREATIVE SCIENTIFIC GENIUSESIncludes: George Carruthers (invented camera that examines earth'satmosphere for pollutants) Patricia Bath (invented a device andtechnique for cataract removal) Ernest Champelle (discovered a newmethod to determine if extraterrestrial life really exists)Katherine Johnson (calculated precise math formulas key to sendingastronauts to the Moon) Benjamin Banneker (invented firststriking clock in America) Christine Darden (NASA scientist workingto solve sonic boom factor) Elijah McCoy (invented a device thatimproved train travel. Mae C. Jemison (first African American womanin space) James West (developed a device that is now used in 90percent of all contemporary microphones) Just to name a few!LEARNING Improve reading Learn about science and history Engage incritical thinking Boost motivation to learn Get introduced to newscience careers •Great STEM career motivator as students get toknow amazing African Americans in science, technology, engineeringand science. •A good resource for Black History Month to encouragelearning about African American scientists and inventors.•Teachers, homeschoolers, parents and enrichment program directorswill want to assign students the mobile game app to take advantageof the ubiquity of mobile devices in the lives of kids and teenstoday. •After playing the game several times in an attempt toachieve the highest possible score, players will come to know eachof the 30 science leaders and at least one of theiraccomplishments. •To extend this new knowledge, curiosity andinterest from playing the game, infuse curricula with follow uplessons in science, reading, writing, geography, history and lifeskills in an engaging way. •To assist with with learning,KidPositive is releasing later this year the TellMeWhoIAm ScienceLeaders Learning Kit, and the Science Leaders mobile game will be akey resource in that curriculum for teachers and parents. •Althoughthe game can and should be played by the entire family, the primarytarget age group for educational purposes is 9-14. ADDING NEW GAMELEVELS We will add new levels to the game to make it increasinglyfun and challenging as well as introduce new Tell Me Who I Am gamesin the future.