EducationServicesAustralia Apps

GD: New Zealand garden 1.4.12
Search for small creatures in a New Zealandgarden. Find animals such as a bumblebee, a weta and a woolly bearcaterpillar. Have a close look at their body parts. Identify groupsof creatures that have similar body features such as wings ornumber of legs. Return all the animals to their habitats. Thislearning object is a combination of two objects in the sameseries.
GD: Australian garden [ESL] 1.4.12
Search for small creatures in an Australiangarden. Find animals such as a scorpion, a lacewing and a cicada.Have a close look at their body parts. Collect different creaturesand find out what features they have. Identify groups of creaturesthat have similar body features such as wings or number of legs.Return all the animals to their habitats.
Hopper: hundredths 1.3.4
Help a frog to jump along a number line.Estimate the finishing point on a number line, after adding orsubtracting multiples of hundredths to a starting number. Forexample, 1.72 + (11 x 0.07) = 2.49. Explore the patterns made on acounting grid and number line. Identify counting rules that matchthe pattern of 'landing spots' on a counting grid. This learningobject is one in a series of seven objects.
Hopper : Ultimate 1.3.4
Help a frog to jump along a number line.Estimate the finishing point on a number line, after adding orsubtracting multiples of decimal fractions or whole numbers to astarting number. For example, 1.72 + (11 x 0.07) = 2.49. Explorethe patterns made on a counting grid and number line. Identifycounting rules that match the pattern of 'landing spots' on acounting grid. This learning object is one in a series of sevenobjects.
Hopper: whole numbers 1.3.4
Help a frog to jump along a number line.Estimate the finishing point on a number line, after adding orsubtracting multiples of whole numbers to a starting number. Forexample, 255+(10 x 4) = 295. Explore the patterns made on acounting grid and number line. Identify counting rules that matchthe pattern of 'landing spots' on a counting grid. This learningobject is one in a series of seven objects.
Hopper Challenge: Tenths 1.3.4
Help a frog to jump along a number line.Estimate the exact finishing point on a number line, after addingor subtracting multiples of tenths to a starting number. Forexample, 29.5+(12 x 0.2) = 31.9. Explore the patterns made on acounting grid and number line. Identify counting rules that matchthe pattern of 'landing spots' on a counting grid. This learningobject is one in a series of seven objects.
Number trains: skip counting 1.3.19
Arrange train carriages according to numberson their sides. Identify the numbers that come before and afterstarting numbers. Work with numbers in the range 1–120. Practise'skip counting' by twos, fives and tens. For example, 'skip count'by five to arrange four carriages into the order 12, 17, 22, 27.This learning object is the last in a series of five objects thatprogressively increase in difficulty.The series is also packaged asa combined learning object.
GD: Australian garden 1.4.12
Search for small creatures in an Australiangarden. Find animals such as a scorpion, a lacewing and a cicada.Have a close look at their body parts. Identify groups of creaturesthat have similar body features such as wings or number of legs.Return all the animals to their habitats. This learning object is acombination of two objects in the same series.
CLJ 3.4.2.2.92332
The Curriculum and Leadership Journal (tabletversion) is published by Education Services Australia (ESA) as afree publication for the Australian and New Zealand schooleducation communities, with the support of the AustralianCurriculum, Assessment and Reporting Authority (ACARA) and theAustralian Institute for Teaching and School Leadership (AITSL).Curriculum and Leadership Journal aims to provide comprehensivecoverage of issues concerning school education leaders in Australiaand New Zealand, while also aiming for a broad internationalperspective. Its audience includes senior staff in schools,officers in education authorities, teacher educators, professionalassociation staff, consultants, journalists, and researchers.The journal takes up issues and trends relating to primary andsecondary education. Core subject areas are curriculum, leadershipand management, technology, pedagogy, the teaching profession, andassessment. Vocational and careers education at the secondaryschool level are covered, as well as the transition from school towork and higher education. There is also some coverage of earlychildhood education, particularly in terms of the transition toschool.The tablet version supports the web edition of Curriculum andLeadership Journal available at http://www.curriculum.edu.au/leader/
GD: group Australian animals 1.4.12
Search for small creatures in an Australiangarden. Find animals such as a scorpion, a lacewing and a cicada.Have a close look at their body parts. Identify groups of creaturesthat have similar body features such as wings or number of legs.Return all the animals to their habitats. This learning object isone in a series of two objects. The series is also packaged as acombined learning object.
Scootle 3.1.11411
DescriptionThe Scootle app for Android allows teachers in Australia to useScootle on the go.Scootle is a tool with many thousands of digital curriculumresources, supported by powerful search and browse functions. Itincludes classroom resources and teacher reference materials.Scootle's features enable teachers to organise lessons, sharecontent with students and collaborate with colleagues. Scootle is aservice freely available to all teachers across Australia. Itis delivered by Education Services Australia on behalf of theAustralian Government and the Australian states andterritories. Scootle can be found on your desktop computer at http://www.scootle.edu.au.Features• Compatible with Flash digital curriculum resources• Users can access all digital curriculum resources in Scootle,including interactive classroom resources, teacher ideas and lessonsequences• Many resources are aligned to the Australian Curriculum• Students can access resources via a student PINLimitations• You must be a registered user of Scootle to use this app• Only teachers in Australian schools and licensed Australianeducation organisations can register to use Scootle• Your device must be connected to the internet to use this app – aWiFi connection is recommendedUsability notes• Many Scootle learning objects require you to drag and dropobjects, and were designed to be used with a mouse. If youexperience issues with dragging and dropping, or clicking does notwork as expected, use one of the following options in the settingsmenu:• Theatre Mode, which prevents the screen from scrolling whendragged• Virtual Mouse, which allows you to drag objects by moving thecursor with two fingers on the touchpad.This tablet application was developed in conjunction withCloudMosa inc.
Hopper challenge: numbers 1.3.4
Help a frog to jump along a number line.Estimate the exact finishing point on a number line, after addingor subtracting multiples of whole numbers to a starting number. Forexample, 1+ (5 x 2) = 11. Explore the patterns made on a countinggrid and number line. Identify counting rules that match thepattern of 'landing spots' on a counting grid. This learning objectis one in a series of seven objects.
Hopper challenge: ultimate 1.3.4
Help a frog to jump along a number line.Estimate the exact finishing point on a number line, after addingor subtracting multiples of tenths or whole numbers to a startingnumber. For example, 29.5+(12 x 0.2) = 31.9. Explore the patternsmade on a counting grid and number line. Identify counting rulesthat match the pattern of 'landing spots' on a counting grid. Thislearning object is one in a series of seven objects.
TOM: compounds and mixtures 1.4.8
Select samples from an outdoor setting.Magnify the substances to atomic level so that the particles theyconsist of can be seen. Sort the substances into groups based onhow many types of molecules they contain. Classify the substancesas pure compounds or mixtures. For example, classify water as apure compound and coffee as a mixture. This learning object is thefifth in a series of six objects that progressively increase indifficulty.
TOM: puresubstance and mixture 1.4.8
Select samples from an outdoor setting.Magnify the substances to atomic level so that the particles theyconsist of can be seen. Sort the substances into groups based onhow many types of particles they contain. Classify the substancesas pure substances or mixtures. For example, classify water as apure substance and lemonade as a mixture. This learning object isthe fourth in a series of six objects that progressively increasein difficulty.
Letter planet: s, c, b 1.3.4
Help a stranded space traveller return home byfilling three fuel tanks with words that have the same letter.Select words that begin with 's', 'c' or 'b'. Read and listen tomodel words. Select similar words with the same starting letter andplace them in the fuel tank. Then construct sentences by puttingwords in the appropriate order. Identify the word with the chosenletter. This learning object is one of a series of fiveobjects.
Number trains: numbers 1-20 1.3.19
Arrange train carriages according to numberson their sides. The numbers are represented in a range of formatssuch as words, numerals, base-10 blocks or counting frames.Identify the numbers that come before and after starting numbers.Work with whole numbers up to 20. For example, arrange fourcarriages into the order 8, 9, 10, 11. This learning object is thesecond in a series of five objects that progressively increase indifficulty. The series is also packaged as a combined learningobject.
Letter planet: oo, ee, ai 1.3.4
Help a stranded space traveller return home byfilling three fuel tanks with words that have the same letterpattern. Select words with combinations of 'oo', 'ee' or 'ai'. Readand listen to model words. Select similar words with the samepattern and place them in the fuel tank. Then construct sentencesby putting words in the appropriate order. Identify the word withthe chosen letter combination. This learning object is one of aseries of five objects.
FF: tool 1.4.8
Use a tool to explore what happens when youchange the numerals in a fraction. Compare two fractions and findout which is larger. For example, decide whether 4/3 is larger than7/5. Build the two fractions. Compare the fractions on a numberline. This learning object is one in a series of sevenobjects.
TOM: solids, liquids and gases 1.4.8
Select samples from an outdoor setting.Magnify the substances to atomic level so that the particles theyconsist of can be seen. Sort the substances into groups based onhow the particles are arranged and how they move. Classify thesubstances as solids, liquids or gases. For example, classify argonas a gas and ice as a solid. This learning object is the second ina series of six objects that progressively increase indifficulty.
TOM: elements and compounds 1.4.8
Select samples from an outdoor setting.Magnify the substances to atomic level so that the particles theyconsist of can be seen. Sort the substances into groups based onhow the particles are arranged. Classify the substances as elementsor compounds. For example, classify mercury as an element, andaspirin as a compound. This learning object is the third in aseries of six objects that progressively increase indifficulty.
Letter planet: igh, ear, str 1.3.4
Help a stranded space traveller return home byfilling three fuel tanks with words that have the same letterpattern. Select words with combinations of 'igh', 'ear' or 'str'.Read and listen to model words. Select similar words with the samepattern and place them in the fuel tank. Then construct sentencesby putting words in the appropriate order. Identify the word withthe chosen letter combinations. This learning object is one of aseries of five objects.
FF: matching cake fractions 1.4.8
Fill orders in a cake shop. Match a fractionto parts of a cake. For example, identify the fraction of a cakeremaining after it has had one quarter removed. Check yourprediction by making the fraction and seeing what it looks like aspart of a circle. Watch the circle change as you adjust thenumerals in the numerator and denominator of the fraction. Thislearning object is one in a series of seven objects.
CC: find a home 1.4.4
Have a close look at body parts of smallcreatures such as a wolf spider, a beetle or a bull ant. Exploredescriptions of each body part and its uses. For example, examine ascorpion's long tail to see how it is adapted to stinging prey.Match body parts for a range of invertebrates and select a suitablehabitat for each animal. This learning object is one in a series ofthree objects.
FF: shoot the hoop 1.4.8
Help a girl to throw her ball through ahoop.Build two fractions to make a total of one whole. Completethedenominator of a fraction (at least one fraction may have afixednumerator). For example, work out how many tenths can be addedtothree-fifths to total one whole. Look at fraction bars and anumberline to compare the two fractions and their total. Thislearningobject is one in a series of seven objects.
FF: reach the target 1.4.8
Help a boy to hit a bullseye with hispaperplane. Build two fractions that add up to a target number uptotwo. Complete the numerators of both fractions (one may haveafixed denominator). For example, work out how many thirds andhowmany sixths can be added together to total 4/3. Look atfractionbars and a number line to compare the two fractions andtheirtotal. This learning object is one in a series ofsevenobjects.
GD: explore Australian garden 1.4.12
Search for small creatures in anAustraliangarden. Find animals such as a scorpion, a lacewing and acicada.Have a close look at their body parts. Return all theanimals totheir habitats. This learning object is one in a seriesof twoobjects. The series is also packaged as a combinedlearningobject.
Number trains: numbers 90-120 1.3.19
Arrange train carriages according to numbersontheir sides. Identify the numbers that come before andafterstarting numbers. Work with numbers in the range 90–120.Forexample, arrange four carriages into the order 98, 99, 100,101.This learning object is the fourth in a series of five objectsthatprogressively increase in difficulty. The series is alsopackagedas a combined learning object.
NihongoGo 1.2
NihongoGo is a fun, educational and easy touseapp for learning Japanese anywhere, anytime!The dictionary contains Japanese words and expressions groupedinover 30 categories. Flash cards with Japanese and Englishhelplearners build vocabulary. A record function withcorrectpronunciation playback allows users to practise and perfectspokenJapanese. Five exciting, interactive games reinforcevocabulary andallow users to enter and progress through sixproficiency levels.Reward badges chart progress and providemotivation.Features+ suitable for all learners+ five unique games that reinforce learning including: swipingtoplace words in correct categories; matching pairs of characterstoJapanese words or pronunciation; matching Japanese words topicturesymbols+ learners can record their pronunciation and hear thecorrectpronunciation played back+ cultural symbols embedded in games to link language toitscultural context+ individual study sets can be created by users+ study sets can be customised for the games to reinforcelearningor students can play random sets+ teachers can assign study sets to individuals or groupsofstudents+ two speed settings: standard and fast+ sound on/off to suit classroom use
Rasa Bahasa 1.2
Rasa Bahasa is a fun, educational and easytouse app for learning Indonesian anywhere, anytime!The dictionary contains Indonesian words and expressionsgroupedin over 30 categories. Flash cards with Indonesian andEnglish helplearners build vocabulary. A record function withcorrectpronunciation playback allows users to practise and perfectspokenIndonesian. Five exciting, interactive games reinforcevocabularyand allow users to enter and progress through sixproficiencylevels. Reward badges chart progress and providemotivation.Features+ suitable for all learners+ five unique games that reinforce learning including: swipingtoplace words in correct categories; matching pairs of characterstoIndonesian words or pronunciation; matching Indonesian wordstopicture symbols+ learners can record their pronunciation and hear thecorrectpronunciation played back+ cultural symbols embedded in games to link language toitscultural context+ individual study sets can be created by users+ study sets can be customised for the games to reinforcelearningor students can play random sets+ teachers can assign study sets to individuals or groupsofstudents+ two speed settings: standard and fast+ sound on/off to suit classroom use
NihongoGo Global 1.0
NihongoGo is a fun, educational and easy touseapp for learning Japanese anywhere, anytime!The dictionary contains Japanese words and expressions groupedinover 30 categories. Flash cards with Japanese and Englishhelplearners build vocabulary. A record function withcorrectpronunciation playback allows users to practise and perfectspokenJapanese. Five exciting, interactive games reinforcevocabulary andallow users to enter and progress through sixproficiency levels.Reward badges chart progress and providemotivation.Features+ suitable for all learners+ five unique games that reinforce learning including: swipingtoplace words in correct categories; matching pairs of characterstoJapanese words or pronunciation; matching Japanese words topicturesymbols+ learners can record their pronunciation and hear thecorrectpronunciation played back+ cultural symbols embedded in games to link language toitscultural context+ individual study sets can be created by users+ study sets can be customised for the games to reinforcelearningor students can play random sets+ teachers can assign study sets to individuals or groupsofstudents+ two speed settings: standard and fast+ sound on/off to suit classroom use
Rasa Bahasa Global 1.0
Rasa Bahasa is a fun, educational and easytouse app for learning Indonesian anywhere, anytime!The dictionary contains Indonesian words and expressionsgroupedin over 30 categories. Flash cards with Indonesian andEnglish helplearners build vocabulary. A record function withcorrectpronunciation playback allows users to practise and perfectspokenIndonesian. Five exciting, interactive games reinforcevocabularyand allow users to enter and progress through sixproficiencylevels. Reward badges chart progress and providemotivation.Features+ suitable for all learners+ five unique games that reinforce learning including: swipingtoplace words in correct categories; matching pairs of characterstoIndonesian words or pronunciation; matching Indonesian wordstopicture symbols+ learners can record their pronunciation and hear thecorrectpronunciation played back+ cultural symbols embedded in games to link language toitscultural context+ individual study sets can be created by users+ study sets can be customised for the games to reinforcelearningor students can play random sets+ teachers can assign study sets to individuals or groupsofstudents+ two speed settings: standard and fast+ sound on/off to suit classroom use
Scootle Community for Phone 2 2.1.2.0.0
Scootle Community for Android Phone isyourgateway to Scootle Community, an online social media resourceforAustralian educators. It's designed to support you as youimplementthe Australian Curriculum in your classroom.Once registered on Scootle Community (it's free), you asanAustralian educator can share teaching ideas andprofessionaladvice, join discussions and create blogs and wikis.ScootleCommunity for Android Phone gives you access to digitallessonplans, curriculum resources and current research, mostlygeneratedby fellow Australian educators.Scootle Community is powered by Declara Inc.
NAP Locked down browser 1.6.29
The NAP Locked down browser allows students to securely participatein online summative assessments on the Online National AssessmentPlatform. The application regulates access to utilities and systemfunctions, prevents application switching and unauthorised deviceresources being used during an assessment.
Letter planet: a, e, o 1.3.4
Help a stranded space traveller return homebyfilling three fuel tanks with words that have the sameletter.Select words with 'a', 'e' or 'o' in them. Read and listento modelwords. Select similar words with the same vowel and placethem inthe fuel tank. Then construct sentences by putting words intheappropriate order. Identify the word with the chosen letter.Thislearning object is one of a series of five objects
RPR: analogue and digital 1.3.4
Help Tom and Liz make rice paper rolls.Putanalogue clocks showing on-the-quarter-hour times in thecorrectorder. Match the times on the digital clocks with those ontheanalogue clocks. Match the time words to the clocks. Putpicturesin the correct sequence and match them to the clocks. WatchTom andLiz make rice paper rolls as time passes. This learningobject isone in a series of two objects.
TOM: quiz 1.4.8
Test your understanding of the particlenatureof matter. From a number of particle-level views ofsubstances,choose the one that fits the type of matter required:solid,liquid, gas, pure substance, mixture, element, compound.Forexample, distinguish an element from a mixture and a purecompound.This learning object is the last in a series of sixobjects thatprogressively increase in difficulty.
Letter planet: sh, ch, th 1.3.4
Help a stranded space traveller return homebyfilling three fuel tanks with words that have the sameletterpattern. Select words with combinations of 'sh', 'ch' or'th'. Readand listen to model words. Select similar words with thesamepattern and place them in the fuel tank. Then constructsentencesby putting words in the appropriate order. Identify theword withthe chosen letter combinations. This learning object isone of aseries of five objects
TOM: particles 1.4.8
Select samples from an outdoor setting.Magnifythe substances to atomic level so that what they consist ofcan beseen. Find whether each substance has particles. Forexample,discover whether water contains particles. This learningobject isthe first in a series of six objects that progressivelyincrease indifficulty.
ELLA Family App (Spanish) 1.2
The ELLA Family App (Spanish) is part oftheEarly Learning Languages Australia (ELLA) program, funded bytheAustralian Government Department of Education and Trainingandmanaged by Education Services Australia.The ELLA program is a fun, digital, play-based languagelearningprogram for children in preschool. The ELLA Family App(Spanish)provides information and support for parents and guardiansofchildren who are participating in ELLA Spanish language as partoftheir preschool program.Children in the ELLA program learn language through a seriesofapps, called The Polyglots. The Polyglots apps are sevenengagingplay-based language learning apps that encourage preschoolandkindergarten children to explore another language and culture.ThePolyglots apps are aligned to the Early Years LearningFrameworkfor Australia and the Australian Curriculum Foundation –Year2.Contact the ELLA helpdesk to enquire about providing theELLAprogram at your preschool: [email protected].
ELLA Family App (Italian) 1.2
The ELLA Family App (Italian) is part oftheEarly Learning Languages Australia (ELLA) program, funded bytheAustralian Government Department of Education and Trainingandmanaged by Education Services Australia.The ELLA program is a fun, digital, play-based languagelearningprogram for children in preschool. The ELLA Family App(Italian)provides information and support for parents and guardiansofchildren who are participating in ELLA Italian language as partoftheir preschool program.Children in the ELLA program learn language through a seriesofapps, called The Polyglots. The Polyglots apps are sevenengagingplay-based language learning apps that encourage preschoolandkindergarten children to explore another language and culture.ThePolyglots apps are aligned to the Early Years LearningFrameworkfor Australia and the Australian Curriculum Foundation –Year2.Contact the ELLA helpdesk to enquire about providing theELLAprogram at your preschool: [email protected].
ELLA Educator App (Spanish) 1.2
The ELLA Educator App (Spanish) is part oftheEarly Learning Languages Australia (ELLA) program, funded bytheAustralian Government Department of Education and Trainingandmanaged by Education Services Australia.The ELLA program is a fun, digital, play-based languagelearningprogram for children in preschool. The ELLA Educator App(Spanish)provides information and support for educators whoseservices areparticipating in ELLA Spanish language as part of theirpreschoolprogram.The ELLA Educator App includes background information on theELLAprogram, further information about each of The Polyglots appsandtheir learning experiences, as well as information on languageandculture, and a sound library of the language used in the apps.TheEducator App provides practical advice on implementing ELLAandsupport materials to help integrate the ELLA program inapreschool.Note that this app requires a username and password. ContacttheELLA helpdesk at [email protected] or on 1800 468 303 if youhaveforgotten your details or for login issues.Contact the ELLA helpdesk to enquire about providing theELLAprogram at your preschool: [email protected].
ELLA Educator App (Italian) 1.2
The ELLA Educator App (Italian) is part oftheEarly Learning Languages Australia (ELLA) program, funded bytheAustralian Government Department of Education and Trainingandmanaged by Education Services Australia.The ELLA program is a fun, digital, play-based languagelearningprogram for children in preschool. The ELLA Educator App(Italian)provides information and support for educators whoseservices areparticipating in ELLA Italian language as part of theirpreschoolprogram.The ELLA Educator App includes background information on theELLAprogram, further information about each of The Polyglots appsandtheir learning experiences, as well as information on languageandculture, and a sound library of the language used in the apps.TheEducator App provides practical advice on implementing ELLAandsupport materials to help integrate the ELLA program inapreschool.Note that this app requires a username and password. ContacttheELLA helpdesk at [email protected] or on 1800 468 303 if youhaveforgotten your details or for login issues.Contact the ELLA helpdesk to enquire about providing theELLAprogram at your preschool: [email protected].
Polyglots: School 1.1
The Polyglots apps encourage children to explore another languageand culture.
Polyglots: Pet Park 1.0
The Polyglots apps encourage children to explore another languageand culture.
Polyglots: Park 1.0
The Polyglots apps encourage children to explore another languageand culture.
Polyglots: Beach 1.0
The Polyglots apps encourage children to explore another languageand culture.
Polyglots: Playroom 1.1
The Polyglots apps encourage children to explore anotherlanguageand culture.
NAP Locked down browser 5.6.7
Online National Assessment Platform Browser