1.0.0 / February 15, 2015
(apps may potentially contain content appropriate for mature audiences only.</div> <a class="content" href="https://support.google.com/googleplay?p=appgame_ratings" target="_blank">Learn more</a> </div> <div class="meta-info"> <div class="title">Permissions</div> <button class="content id-view-permissions-details fake-link" data-docid="air.DB1lesson3p181scene"> View details </button> </div> <div class="meta-info contains-text-link"> <div class="title">Report</div> <a class="content" href="https://support.google.com/googleplay/?p=report_content" target="_blank"> Flag as inappropriate </a> </div> <div class="meta-info"> <div class="title"> Offered By </div> <div class="content">Roberto Arana</div> </div> <div class="meta-info"> <div class="title"> Developer </div> <div class="content contains-text-link"> <a class="dev-link" href="https://www.google.com/url?q=http://www.billiardsystems.com&sa=D&usg=AFQjCNGwdgGUq2OlyDrOavp4JpPYHf1MAQ" rel="nofollow" target="_blank"> Visit website </a> <a class="dev-link" href="mailto:[email protected]" rel="nofollow" target="_blank"> Email [email protected] </a> <div class="content physical-address">10401 SW 108 Avenue, Suite 245, Miami, Florida 33176</div> </div> </div> </div> <div class="details-section-divider"></div> </div> </div><div class="details-wrapper"> <div class="details-section recommendation"> <div class="details-section-contents"> <div class="rec-cluster" data-server-cookie="CAMiJwgCEAMaHxIdChdhaXIuREIxbGVzc29uM3AxODFzY2VuZRABGAMoAQ==" data-uitype="400"> <h1 class="heading"> Similar </h1> <div class="cards expandable"> <div class="card no-rationale square-cover apps small" data-docid="com.ubergisa.mgz.billiard" data-original-classes="card no-rationale square-cover apps small" data-short-classes="card no-rationale square-cover apps tiny" data-thin-classes="card no-rationale square-cover apps small"> <div class="card-content id-track-click id-track-impression" data-docid="com.ubergisa.mgz.billiard" data-server-cookie="CAIaJQohEh8KGWNvbS51YmVyZ2lzYS5tZ3ouYmlsbGlhcmQQARgDQgA=" data-uitype="500"> <a class="card-click-target" data-server-cookie="CAIaJQohEh8KGWNvbS51YmVyZ2lzYS5tZ3ouYmlsbGlhcmQQARgDQgA=" data-uitype="500" href="/store/apps/details?id=com.ubergisa.mgz.billiard" aria-hidden="true" tabindex="-1"></a> <div class="cover"> <div class="cover-image-container"> <div class="cover-outer-align"> <div class="cover-inner-align"> <img alt="당구TV" class="cover-image" data-cover-large="//lh5.ggpht.com/4JevrBGqhlv4mDCgkg0gRzNaKNy5UGBkOH2tFD_B22O84Fy3cPu20X7z2LQZ1GmUIKa0=w340" data-cover-small="//lh5.ggpht.com/4JevrBGqhlv4mDCgkg0gRzNaKNy5UGBkOH2tFD_B22O84Fy3cPu20X7z2LQZ1GmUIKa0=w170" src="//lh5.ggpht.com/4JevrBGqhlv4mDCgkg0gRzNaKNy5UGBkOH2tFD_B22O84Fy3cPu20X7z2LQZ1GmUIKa0=w170" aria-hidden="true"> </div> </div> </div> <a class="card-click-target" href="/store/apps/details?id=com.ubergisa.mgz.billiard" aria-label=" 당구TV "> <span class="movies preordered-overlay-container id-preordered-overlay-container" style="display:none"> <span class="preordered-label"> Pre-ordered </span> </span> <span class="preview-overlay-container" data-docid="com.ubergisa.mgz.billiard"> </span> </a> </div> <div class="details"> <a class="card-click-target" href="/store/apps/details?id=com.ubergisa.mgz.billiard" aria-hidden="true" tabindex="-1"></a> <a class="title" href="/store/apps/details?id=com.ubergisa.mgz.billiard" title="당구TV" aria-hidden="true" tabindex="-1"> 당구TV <span class="paragraph-end"></span> </a> <div class="subtitle-container"> <a class="subtitle" href="/store/apps/developer?id=App+a+Note" title="App a Note">App a Note</a> <span class="price-container"> <span class="paragraph-end"></span> <span class="apps is-price-tag buy-button-container is_not_aquired_or_preordered" data-doc-fetch-skip-cache="0" data-doc-fetch-vouchers="0" data-docid="com.ubergisa.mgz.billiard"> <div class="pon" style="display:none">1</div> <button class="price buy id-track-click" data-server-cookie="CAIaJQohEh8KGWNvbS51YmVyZ2lzYS5tZ3ouYmlsbGlhcmQQARgDQgA=" data-uitype="223"> <span class="display-price">Free</span> </button> </span> </span> </div> <div class="description"> Top players of video games and billiards myeongseungbu is only a TV to watch the river billiards. <span class="paragraph-end"></span> <a class="card-click-target" href="/store/apps/details?id=com.ubergisa.mgz.billiard" aria-hidden="true" tabindex="-1"></a> </div> </div> <div class="reason-set"> <span class="stars-container"> <a href="/store/apps/details?id=com.ubergisa.mgz.billiard"> <div class="reason-set-star-rating"> <div class="tiny-star star-rating-non-editable-container" aria-label=" Rated 4.0/5) ()

Description

This is the third lesson of six that make upthe most basic system for the understanding of the game. Thetheories studied in this application are used in all billiardsystems.

The stable area also uses the rule of half’s to obtain a perfectsquare result on the fourth rail. Although the examples of thisarea use a stroke similar to the one used in the critical area, thepoint of arrival in the first rail is "towards" the diamond insteadof "at the front" of the diamond.

This lesson contains less plays than the previous lessons due tothe large number of videos used to illustrate the techniques suchas the use of decimal values, the use of the effect and the followthrough stroke used to expand the natural angle. It also discussesthe minimum and maximum returns of each position and theapplication of the rule of eights from diamonds 3 and four.

This lesson introduces the phenomenon of deviation of the cueball when the speed applied is just the necessary needed to reachthe third ball.

App Information Lesson 3 - The Stable Area

  • App Name
    Lesson 3 - The Stable Area
  • Package Name
    air.DB1lesson3p181scene
  • Updated
    February 15, 2015
  • File Size
    47M
  • Requires Android
    Android 2.2 and up
  • Version
    1.0.0
  • Developer
    Roberto Arana
  • Installs
    10 - 50
  • Price
    $1.00
  • Category
    Sports
  • Developer
    Visit website Email [email protected]
    10401 SW 108 Avenue, Suite 245, Miami, Florida 33176
  • Google Play Link

Roberto Arana Show More...

Introduction - Basic Systems 1.0.0 APK
Roberto Arana
This system includes those plays from longrailto long rail when playing into the corner from any position ofthetable. It introduces the basic elements of the game of 3cushionincluding principles that could be considered as advancedtheory.This elements area can be analyzed to provide a betterunderstandingof the systematic approach of the game.The applications included in this program constitute theeasiestbilliard training method ever published. They are essentialtoincreasing the scoring percentage of every player in a shortperiodof time. The main objective is to establish the easiest wayto getto a given corner every single time. Since most billiardsarescored after the cue ball reaches a point located within acornerarea, it is very important to know how to get to the cornerswithprecision.The logical approach of this system involves assigning a valuetothe corner you want to reach and assigning a value to the cueballin relation to the desired corner value. Its applicationrequiresthe use of a soft stroke without english as well as theknowledge ofthe system rules. This premise avoids the use ofcomplicatednumerical values and adjustments or compensations usedin otherbilliard systems.INSTRUCTIONS - The main menu icons provide access tothedifferent sections of the program while the introductorysectionincludes the common elements of all billiard systems.The first square includes diagrams and videos that illustratethetechniques applicable to the first perfect square of the table.Thesecond square includes the application of the rules of thesystemfrom diamond five until the end of the long rail. The shortrailintroduces the application of the logic of the system in thisareaof the table. The last icon includes the variations of eachmainposition of the long rail.The buttons located at both sides of the screen provide accesstothe diagrams and videos that explain the details of thedifferentelements of the system. The leftmost icons display thediagrams andvideos while the rightmost icons include text toelaborate on thedetails of the systematic application of eachfigure.\n\n\Thebuttons located in the lower part of the screen(P1-P2-P3-P4-P5)provide access to the different pages of each areaof theprogram.\n\n\The animation button animates each applicablediagramor video while the audio button starts the commentary orexplanationof each diagram or video. The red button located in theupper rightside of the screen identifies the page and number ofthe diagram orvideo that appears on the screen.
Lesson 3 - The Stable Area 1.0.0 APK
Roberto Arana
This is the third lesson of six that make upthe most basic system for the understanding of the game. Thetheories studied in this application are used in all billiardsystems.The stable area also uses the rule of half’s to obtain a perfectsquare result on the fourth rail. Although the examples of thisarea use a stroke similar to the one used in the critical area, thepoint of arrival in the first rail is "towards" the diamond insteadof "at the front" of the diamond.This lesson contains less plays than the previous lessons due tothe large number of videos used to illustrate the techniques suchas the use of decimal values, the use of the effect and the followthrough stroke used to expand the natural angle. It also discussesthe minimum and maximum returns of each position and theapplication of the rule of eights from diamonds 3 and four.This lesson introduces the phenomenon of deviation of the cueball when the speed applied is just the necessary needed to reachthe third ball.
Introducción- Sistema Básico 1 1.0 APK
Roberto Arana
La mejor manera de aprender a jugar carambolaa3-Bandas es comprendiendo como funcionan los sistemas. Estabreveintroducción ilustra los sistemas de diamantes y la lógicaquedetermina los valores de cada sistema, y es la base paraelentendimiento y aplicación de todos los sistemas. En especial,delsistema que enseña "Como llegar a cualquiera de las esquinas"desdecualquier posición.Los diagramas animados y videos diagramados ejecutados porlosmejores jugadores del mundo, demuestran la aplicación decadasistema. También incluyen la definición de las áreas de la mesayen especial las diferentes áreas de comportamiento decadasistemaEl video que acompaña esta aplicación exhibe lainteractividaddel programa, o sea, la navegación a las diferentespáginas ocapítulos de cada programa de nuestra colecciónbillarística.Nuestra meta es brindarle un método de aprendizaje prácticoyfácil de entender. Su calidad y porcentaje de anotaciónseincrementará relativamente en un corto período de tiempo.Debido a limitaciones en el tamaño de los archivos, sehaeliminado el audio (la narración de los textos) y elsistemacompleto se ha sido dividido en seis partes. Cada una deellas setitula: Lección 1, 2,3,4, 5 y 6. Cada una de ellas debe deserestudiada de acuerdo a la secuencia numérica. Estadivisionfacilita el estudio de cada sección del sistema.La versión completa contiene la narración de los textos decadajugada. Esta puede ser adquirida visitando la tienda virtualdebilliardsystems.com/Tienda.html o la sección en españoldehttp://www.billiardsystems.com/espanol.phpThe best way to learntoplay carom 3-Cushion is understanding how systems work. Thisbriefintroduction illustrates diamonds systems and logic thatdeterminesthe values ​​of each system, and is the basis forunderstanding andimplementation of all systems. In particular, thesystem thatteaches "How to get to any corner" from any position.The animated diagrams and video diagrammed executed by thebestplayers in the world, demonstrate the application of eachsystem.Also include defining the fields of the table and inparticular thedifferent areas of behavior of each systemThe video that accompanies this application displaystheinteractivity of the program, ie, browsing the different pagesorchapters of each program of our previous billiardscollection.Our goal is to provide a method of practical and easytounderstand learning. Quality and annotation percentage increaseina relatively short period of time.Due to limitations on file size, removed the audio(narrativetexts) and the complete system has been divided into sixparts.Each is titled: Lesson 1, 2,3,4, 5 and 6. Each must bestudiedaccording to the numerical sequence. This divisionfacilitates thestudy of each section of the system.The full version contains the narrative of the text of eachplay.This can be obtained by visiting the onlinestorebilliardsystems.com/Tienda.html or Spanish sectionofhttp://www.billiardsystems.com/espanol.php
Lesson 2 - The Critical Area 1.0.0 APK
Roberto Arana
The main goal of this application is to reachany of the corners when playing from long rail to long rail.Diamonds one and two are found within the critical area of thesystem. The plays which arise in this area are susceptible to smallchanges in the point of arrival in the first rail and especially inthe speed of the shot.This program defines the rule of half’s and uses animateddiagrams and videos to illustrate relevant step by step details ofeach play, including the arrival to the second, third and fourthrails when playing rail first or by contacting the second ball. Italso shows techniques to get to the corner opposite to the positionof the cue ball. The section dedicated to find the value of the cueball solves what may be the most important problem in theimplementation of all billiard systems.Finally, the program significantly expands the application ofthe rule of eights, which is used in most zigzag, pass balls orcross table shots. The diagrams videos and explanatory figures ofthe systems included provide a deep knowledge for theimplementation of each system in its conventional form and in their“backward” mode. The details and techniques included constitute theprimary system for the combination of systems.This lesson provides the basic knowledge necessary to understandhow billiard systems work. “A must to increase your scoringposition in this difficult area of the table”.
Sistema Los Retornos Máximos 1.0 APK
Roberto Arana
Este sistema estudia los resultados en latercera y cuarta banda cuando se aplica efecto máximo desde todaslas posiciones de las bandas largas y cortas de la mesa.Aunque utiliza dos numeraciones diferentes para designar elvalor de la bola tiradora, estas se conjugan y proveen valoressimples en el retorno de la tercera banda (del 1 al 8). Los valoresde llegada a la cuarta banda son los mismos utilizados por todoslos sistemas para jugadas alrededor de la mesa con efecto.Esta aplicación expande el conocimiento de estos sistemas (parajugadas alrededor de la mesa con efecto) porque usualmente suformula sistemática require la aplicación de efecto para obtenerlos resultados esperados. Sin embargo, no especifican losresultados de la aplicación de efecto máximo. Esta premisa ocasionaque ciertan jugadas parezcan no poder ser anotadas o fuera delretorno máximo de cada posición principal del sistema.El sistema de nuestra colección titulado "Alrededor de la Mesacon Efecto". Analiza y compara el uso de ambos sistemas y establecelas bases para el uso adecuado del efecto y la ejecución apropiadapara cada posición.This system examines theresults in the third and fourth band maximum effect when appliedfrom all positions of long and short rails of the table.Although two different numbering used to denote the value of thecue ball, these are combined and provide simple values ​​in thereturn of the third rail (1 through 8). The values ​​of arrival tothe fourth band is the same for all systems used to play around thetable effect.This application expands the knowledge of these systems (to playaround the table with effect) because usually formulated systematiceffect requires the application to obtain the expected results.However, do not specify the results of the application of maximumeffect. This assumption causes ciertan plays seem to not berecorded or outside the maximum return on each major systemposition.The system, our collection entitled "Around the Table Effect".Analyze and compare the use of both systems and lays the foundationfor the proper use of effects and the appropriate implementationfor each position.
Lección 2 - El Area Crítica 1.0 APK
Roberto Arana
El objetivo principal de esta aplicación esllegar a cualquiera de las esquinas cuando se juega de banda largaa banda larga.Los diamantes uno y dos se encuentran dentro del área críticadel sistema. Las jugadas que se presentan en esta área sonsusceptibles a pequeños cambios en el punto de llegada en laprimera banda y especialmente en la velocidad del tiro.Este programa define la ley de las mitades y utiliza diagramasanimados y videos para ilustrar paso a paso los detalles relevantesde cada jugada, incluyendo la llegada a la segunda, tercera ycuarta banda cuando se juega de banda previa o contactando lasegunda bola. También demuestra las técnicas para llegar a laesquina opuesta a la posición de la bola tiradora.La sección dedicada a encontrar el valor de la bola tiradoraresuelve lo que quizas sea el problema más importante en laaplicación de todos los sistemas billaríticos.Finalmente, el programa expande notoriamente la aplicación de laley de los octavos, la cual es utilizada en las jugadas de zig zagso pasa bolas.Los videos diagramados y las figuras explicativas de las áreas delos sistemas incluídos proveen un conocimiento profundo para laaplicación de cada sistema en su forma convencional y la aplicaciónde los sistemas "Al Revés".Los detalles y técnicas incluídos constituyen el sistemaprimario para la combinación de sistemas.The main objective ofthis application is to reach any corner when playing long long sideband.One two diamonds are within the critical area. The plays thatoccur in this area are susceptible to small changes in the point onthe first band and especially the speed of the shot.This program defines the law of the halves and uses animateddiagrams and videos to illustrate step by step the relevant detailsof each play, including the arrival of the second, third and fourthband when playing previous band or contacting the second ball. Italso demonstrates techniques to reach the opposite corner to theposition of the cue ball.The section dedicated to finding the value of the cue ballresolve what is perhaps the most important in the implementation ofall systems billaríticos problem.Finally, the program expands notoriously enforcement of theknockout, which is used in zig zags plays or passes balls.The videos diagrammed and explanatory figures included the areas ofsystems provide a deep understanding for the implementation of eachsystem in its conventional form and applying the "Upside"systems.Including details and techniques constitute the primary systemfor the combination of systems.
Lección 6 - La Banda Corta 1.0 APK
Roberto Arana
Esta es la última lección del Sistema Básico1.Comienza ilustrando la aplicación del sistema de zig zag opasabolas desde la esquina y las posiciones de la banda corta. Enestaárea se introducen las ventajas y limitaciones del usodereferencias paralelas y el común denominador de las jugadas dezigzag, derivadas de la aplicación de esta técnica desde eldiamanteimaginario de la esquina.Para poder conjugar la técnica del común denominador conlasjugadas para llegar a la esquina y el sistema de efectoinvertido,esta área utiliza una numeración similar a la de la bandalarga,facilitando aún más la aplicación de las otras técnicasaplicadasen esta sección de la mesa.Aquí se ilustra claramente la llegada a la segunda banda ysurelación con las posiciones del segundo cuadrado y del áreadeenlace y con el resultado universal del diamante uno. Comosemenciona en el párrafo anterior, las técnicas utilizadas enestaárea demuestran el uso de este sistema para llegar a lasesquinascomo sistema primario en la combinación de sistemas paralasjugadas de cambio de efecto.Este sección culmina presentando algunas ilustracionesdelsiguiente programa "Variaciones del Sistema Básico". Unprogramaesencial para el conocimiento global de la mesa.This is the last lessonofthe Basic System 1. Start the application illustrating zigzagsystem or passes ball from the corner and the positions oftheshort rail. In this area the advantages and limitations ofusingparallel references and the common denominator of the plays ofzigzag, resulting from the application of this technique fromtheimaginary diamond on the corner are introduced.For balancing technique common denominator with the playstoreach the corner and the system of inverted effect, this areausessimilar to that of the long rail numbering, furtherfacilitatingthe application of other techniques applied in thissectiontable.This is clearly illustrated arrival in the second band anditsrelation to the positions of the second square and area shuttleandthe universal result of the diamond one. As mentioned intheprevious paragraph, the techniques used in this areademonstratethe use of this system to reach the corners as theprimary systemin combination of systems to exchange playseffect.This section concludes by presenting some illustrations ofthefollowing program "Variations of the Basic System". Anessentialfor global knowledge of the table program.
Lección 5 - El Area de Enlace 1.0 APK
Roberto Arana
EL AREA DE ENLACEEl área de enlace incluye las jugadas del diamante seis al ochoy de toda la banda corta. Esta lección incluye otras técnicasadicionales a las utilizadas en la sección anterior que no fueronincluídas debido a las limitaciones del tamaño de cada archivo oaplicación impuestas por Google.Aquí también se utiliza un gran número de videos para analizarlas técnicas utilizadas cuando la bola tiradora se encuentra entredos diamantes. En este caso, entre los diamantes seis y siete de labanda larga. También se estudia la relación entre la ley dedivisión entre tres y el principio del cuadrado perfecto.Las jugadas desde los diamantes siete y ocho se comparan enfunción de los retornos mínimos y máximos de cada posición,estableciendo el retorno universal del diamante siete. Las jugadasdesde la esquina es considerada de acuerdo a la ley de las mitadesy del principio del cuadrado perfecto.AREA LINKThe bond area includes diamond plays 6 to 8 and all the shortrail. This lesson includes additional to those used in the previoussection that were not included due to the limitations of the sizeof each file or application techniques imposed by Google.Here a large number of videos is also used to analyze thetechniques used when the cue ball is between two diamonds. In thiscase, between six seven diamonds on the long rail. The relationshipbetween the law of division three to the principle of perfectsquare is also studied.The moves from seven eight diamonds are compared in terms ofminimum and maximum returns each position, establishing theuniversal return of diamond seven. The moves from the corner isconsidered according to the law of the halves and the principle ofperfect square.