/ March 16, 2021
(3/5) (55)

Description

Four creative challenges for your school or family that willhelpyou get more from your visit to the Science Museum’sInformationAge gallery. This app will enhance the museum experiencefor 11- to14-year-olds by setting them fun tasks to do in thegallery. Theseare: ● Top tech – choose an object, create a card anduse it to dobattle with objects from the gallery. Can you beat theMuseum? ●After dark – what if the objects came to life after theMuseumcloses? Imagine conversations between the objects by fillingin theblanks in a comic strip. ● Newsflash – you need to find anewsstory in the gallery that will please your demanding editorandcreate a video report about it. ● My timeline – put yourselfinto a200-year-plus timeline of incredible stories and add yourownobjects. ● Complete all four activities and beat the Museum towinfour achievements. All four activities produce a video orpicturethat you have created which will be saved to your cameraroll foryou to keep. This app has been developed by the ScienceMuseum’sLearning team and tested with schools and families toensure thebest experience.

App Information InfoAge+

  • App Name
    InfoAge+
  • Package Name
    com.fishinabottle.informationage12
  • Updated
    March 16, 2021
  • File Size
    Undefined
  • Requires Android
    Android Varies with device
  • Version
  • Developer
    Science Museum
  • Installs
    1,000+
  • Price
    Free
  • Category
    Educational
  • Developer
  • Google Play Link

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Four creative challenges for your school or family that willhelpyou get more from your visit to the Science Museum’sInformationAge gallery. This app will enhance the museum experiencefor 11- to14-year-olds by setting them fun tasks to do in thegallery. Theseare: ● Top tech – choose an object, create a card anduse it to dobattle with objects from the gallery. Can you beat theMuseum? ●After dark – what if the objects came to life after theMuseumcloses? Imagine conversations between the objects by fillingin theblanks in a comic strip. ● Newsflash – you need to find anewsstory in the gallery that will please your demanding editorandcreate a video report about it. ● My timeline – put yourselfinto a200-year-plus timeline of incredible stories and add yourownobjects. ● Complete all four activities and beat the Museum towinfour achievements. All four activities produce a video orpicturethat you have created which will be saved to your cameraroll foryou to keep. This app has been developed by the ScienceMuseum’sLearning team and tested with schools and families toensure thebest experience.
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