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Description

"Seven Castles" is a real-time, multiplayerboard game in which you build castles, roads or cloisters byplacing tiles on the board. You get points every time you completea castle, road or cloister which you have occupied by placing yourfollower on it.

You can log in using your Gmail address or your Facebookaccount.
With Gmail login the user name part of your Gmail address will bedisplayed in the game.
With Facebook login your Facebook name will be displayed.

After successful login you will find yourself in the Lobbyarea.
Here you see a list of users currently online - the Lobby list- anda list of the ongoing games - the Games list.
You can invite other people to play or you can join an existingunlocked game.
If you are new to the game I recommend playing a Demo gamefirst.

Disclaimer:
As this is a real-time game you need a decent mobile internetconnection to play the game without issues. Bandwidth is notimportant but reliability is - network dropouts can break your gameespecially when it's your turn.

Classic games - these are based on the Carcassonne board game

- Mini game: 35 tiles, 5 meeples
- Base game: 72 tiles, 7 meeples
- Expansion1 - Inns and cathedrals: 90 tiles, 7 meeples, 1giant
- Double base game: 144 tile, 10 meeples,
- Double Expansion1: 180 tiles, 10 meeples, 2 giants
- Expansion2 - Traders and builders: 96 tiles, 7 meeples, 1builder, 1 pig


Castle games - in these you can build castle walls

- Castles Mini - 37 tiles, 5 meeples
- Castles - 70 tiles, 7 meeples
- CastlesPlus - 100 tiles, 9 meeples
- Double Castles - 140 tiles, 10 meeples

You can buy credits in Google Play to play bigger games - 10credits cost about $1.
Credits are only deduced for completed games.
If the owner of the game - the one who pays for it - leaves beforethe end f the game no credits are lost.

How to play

Place your tile so that it matches the existing ones.

You can rotate with the rotate button on the right side. The tilewill only rotate into good positions.

Put one of your players (the little avatars at the top) on the tileby clicking on a red circle. This way you can occupy a castle,road, cloister or field (an entity).

Click 'Submit' - the program will warn you if the tile doesn'tmatch or if the entity was already occupied.

When you complete an occupied entity you get points for it and yourplayer(s) are returned.

Scores

The program automatically calculates the scores for you - so therules are listed here just for information.

During the game you get points when you complete a castle, road orcloister occupied by you. For fields you only get points at the endof the game.

If more than one player is present in a castles or road, the onethat outnumbers the others will get all the points. If they havethe same number of players in the castle all the players get thepoints.

For a completed castle you get 2 points per tile and 2 points perpennant (court of arms).

For a completed road you get 1 point per tile.

For a completed cloister you get 9 points. The cloister iscompleted when all its sides are connected i.e. there are no emptyplaces around it.

End of game score

The game ends when all tiles are placed. Then you get points foruncompleted castles, roads and cloisters, but only one per tile.Also pennants are not counted then.

At the end you also get points for fields - 3 points for eachcompleted castle that borders on your field.

For an uncompleted castle you get 1 point per tile.

For an uncompleted road you get 1 point per tile.

For an uncompleted cloister you get 1 point per neighboringtile.