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Description

*** THIS IS AN EARLY ALPHA VERSION! ***

Endless Horizons is a turn based player versus player game.

Objective:
- Destroy your opponent base (Warp Gate) while protectingyours.

The game is divided into rounds. On round start the followinghappens:
- Resource extractors extract resources.
- Movement points & attacks are replenished.

Within the round players take alternating turns, each spaningone action. An action can be:
- Special Ability
- Building.
- Moving.
- Firing.
- Using a special ability.

Actions take one action point, except for firing and corvettespecial action.

You have 3 resource types:
- Resources – used to build ships & structures. Acquired byconstructing Extractors on Planets or using Warp Gate specialability.
- Population – used to support ships, claimed when a ship is built,released when it is destroyed. Acquired by constructing LivingPods.
- Action points – needed to perform actions. Acquired by capturingArtifacts or building Command Hubs.


Building:
- You can only build in your warp zone.
- To expand the warp zone build Warp Linkers or mobile Warp Prismships that can be deployed into Warp Linkers using their specialaction.
- Click on a planet or empty tile in your warp zone to build.

Moving:
- Your ship movement is determined by its movement points.
- The area in which you can move is shown as white zone.
- Each move action consumes 1 action point.

Firing:
- Some ships can fire more than once (amount of shots shown asswords near the ship).
- Firing does not consume action points, but it does end yourturn.
- You can move and fire in the same turn, that will consume 1action point and 1 attack.

Special actions:
- Warp Gate (main building) – gives 1 resource. This isconveniently places in lower left corner as your defaultaction.
- Extractor – consumes the planet, giving you extractor cost + halfof the remaining planets resources.
- Laser Tower – replenishes one attack.
- Warp Prism – deploys into Warp Linker.
- Corvette – consumes one shot and provides extra movement. Doesnot consume an action point.
- Rocket Frigate – deploys into stationary form, greatly increasingits attack range and visibility but removing ability to move.
- Deployed Rocket Frigate – packs up into mobile form, reducing itsattack range and visibility but adding ability to move. Movementpoints are restored at the start of new round.