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Description

The original three games and theirupdates,Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, UltimateMortalKombat 3 and Mortal Kombat Trilogy, were styled in a 2Dfightingfashion. The first two of them were played in the arcadeswith ajoystick and five buttons: high punch, low punch, high kick,lowkick, and block. Mortal Kombat 3 and its updates added asixth"run" button.[2] Characters in the early Mortal Kombat gamesplayvirtually identically to one another, with the onlymajordifferences being their special moves.[3] Through the 1990s,thedeveloper and publisher Midway Games would keep their singlestyledfighting moves with four attack buttons for a different arrayofpunches and kicks and blocks. Mortal Kombat: DeadlyAlliancechanged this by differentiating characters normal moves andevengiving them multiple fighting styles. Beginning in DeadlyAllianceand until Mortal Kombat: Deception, the characters wouldhave threefighting styles per character: two unarmed styles, andone weaponstyle.[4] Few exceptions to this arose in MortalKombat:Armageddon, such as monster-like boss characters like MolochandOnaga who would have only one fighting style.[5] While most ofthestyles used in the series are based on real martial arts, someareentirely fictitious.[6] Goro's fighting styles, for example,aredesigned to take advantage of the fact that he has four arms.ForArmageddon, fighting styles were reduced to a maximum of twopercharacter (generally one hand-to-hand combat style and oneweaponstyle) due to the sheer number of playable characters.[5]MortalKombat vs. DC Universe dropped the multiple fighting styletrendaltogether in favor of giving each character a much widervarietyof special moves,[7] but some characters still usemultiplefighting styles.[8] 2011's Mortal Kombat returned to asingle 2Dfighting plane although characters are rendered in 3D;[9]unlikeprevious MK games, each of four buttons on the gamecontrollerrepresents an attack linked to a correspondinglimb.
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The original threegamesand their updates, Mortal Kombat, Mortal Kombat II, MortalKombat3, Ultimate Mortal Kombat 3 and Mortal Kombat Trilogy, werestyledin a 2D fighting fashion. The first two of them were playedin thearcades with a joystick and five buttons: high punch, lowpunch,high kick, low kick, and block. Mortal Kombat 3 and itsupdatesadded a sixth "run" button. [2] Characters in the earlyMortalKombat games play virtually identically to one another, withtheonly major differences being Reviews their special moves.[3]Through the 1990s, the developer and publisher Midway GamesReviewstheir single styled would keep fighting moves with fourattackbuttons for a different array of punches and kicks andblocks.Mortal Kombat: Deadly Alliance changed this bydifferentiatingnormal characters moves and even giving themmultiple fightingstyles. Beginning in Deadly Alliance and untilMortal Kombat:Deception, the characters would have three fightingstyles percharacter: two unarmed styles, and one weapon style. [4]Fewexceptions to this arose in Mortal Kombat: Armageddon, suchasmonster-like boss characters like Moloch and Onaga who wouldhaveonly one fighting style. [5] While most of the styles used intheseries are based on real martial arts, some areentirelyfictitious. [6] Goro's fighting styles, for example, aredesignedto take advantage of the fact that he has four arms.ForArmageddon, fighting styles were reduced to a maximum of twopercharacter (Generally one hand-to-hand combat style and oneweaponstyle) due to the sheer number of playable characters. [5]MortalKombat vs. DC Universe dropped the multiple fighting styletrendaltogether in favor of giving each character a much widervarietyof special moves, [7] but some characters still usemultiplefighting styles. [8] 2011's Mortal Kombat Returned to asingle 2Dfighting plane Although characters are rendered in 3D; [9]unlikeprevious MK games, each of the four buttons on the gamecontrollerrepresents an attack linked to a correspondinglimb.
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