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Description

Pop then tiles out of the sky before thealiensturn them into their own.!

Pressing left or right next to your turret will move it toeachside, tap in any area on the screen to shoot automatically,theturret tries its best to come up with the correct ball for youtouse, but isn't fool-proof. Each level contains exciting newpickupsand features.

In the starting level there is a multiplier button, togainmultipliers you must press this at least once to gainmultiplierson your points per smashed tile.

Each color tile gives 50pts, if you click on multipliertwice(showing 2 skippable ads in total) you bring your multiplierto x2,this can only be done in the first level! There is a maximumof x10multiplier which will result in a pretty sweet core at theend ofthe game. The rest of the game does not contain this buttontoavoid affecting your enjoyment.

At the base of the screen is your life bar.

If you lose a ball to the outside of the screen withouthittinganything that will take a large chunk off your lifebar,
if you use the wrong colored ball on a tile it takes a smallslitheroff, if your life bar gets low, look out for heart tilesthat willmore than likely appear to help you stay in the game.

There is a bonus timer under your score, if you can completethelevel before that gets to 0, it is added to your score and actsasa life bonus too, if it runs out however, your life bar beginstoflash and slowly drains, so hurry!

About the creators:

This game was created using Gamemaker Studio by Robert RamsayandJeroen Tel in 2011, it was on hold for some years while I,RobertRamsay, went through a massive career change, from aneveryday salesjob to working with games, something I have strivedto achieve mywhole life. Jeroen Tel has been a musical role modelfor more formany years as I grew up, Jeroen, an 8-bit music-masterfrom the c64days onwards! We met briefly and became great friendsworkingtogether on this title!

One of many to come with your feedback and direction, togetherwecan create the games you love to play!